![]() Some things are just plain weird, such as the ability to knock yourself out by bashing a door that only opens towards you. The in-game shadow calibration doesn't do much to improve the situation, I'm sad to say. In a stealth game, you can see how it hurts the immersiveness and gameplay. I'm far from the "graphics > all" mindset, especially with great gameplay, but it's to the point where it's almost impossible to tell which areas of the game are "lit" and which are "dark". ![]() The default controls are more or less the same as in Chaos Theory, so it's easy to pick up if you've played that game already. In Double Agent, your options are much more varied and Fisher's various skills come in handy much more often. In past Splinter Cell games, many movements were seldom used (such as the wall kick) and you rarely had more than one or, at most, two viable options to get past some guards. It is much more than a simple statistic to look at on your mission report. It is much more than a simple statistic to look at Strong points of this game: -The trust system has a direct impact on your game experience. Strong points of this game: -The trust system has a direct impact on your game experience. ![]()
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